当我们需要在子线程处理耗时的操作(例如访问网络,数据库的操作),而当耗时的操作完成后,需要更新UI,这就需要使用Handler来处理,因为子线程不能做更新UI的操作。Handler能帮我们很容易的把任务(在子线程处理)切换回它所在的线程。简单理解,Handler就是解决线程和线程之间的通信的。
package com.example.xxh.myhandle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private TextView txt_view;
private Button btn;
MyHandle myHandle;
private void log(String msg)
{
Log.i("MYHANDLE", msg);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
log("主线程 启动");
txt_view = (TextView)findViewById(R.id.txt_view);
btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myHandle = new MyHandle();
MyThread myThread = new MyThread();
new Thread(myThread).start();
txt_view.append("完成\n");
}
});
log("主线程 完成 taskid:" + getTaskId());
}
private class MyHandle extends Handler {
private MyHandle() {
}
public MyHandle(Looper L) {
super(L);
}
@Override
public void handleMessage(Message msg) {
log("handleMessage 收到消息 taskid: " + getTaskId());
super.handleMessage(msg);
Bundle bundle = msg.getData();
String color = bundle.getString("color");
MainActivity.this.txt_view.append(color);
}
}
class MyThread implements Runnable {
@Override
public void run() {
log("新子线程启动");
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
log("new thread; taskid:" + getTaskId());
Message message = new Message();
Bundle bundle = new Bundle();
bundle.putString("color", "我是新的消息");
message.setData(bundle);
log("子线程发送消息");
MainActivity.this.myHandle.sendMessage(message);
log("子线程消息发送完成");
}
}
}
本文为原创内容,作者:闲鹤,原文链接:https://blog.uwenya.cc/343.html,转载请注明出处。